Thursday, July 29, 2010

Lord of Ultima

Lord of Ultima is a free on-line real time strategy (RTS) game produced by Electronic Arts.  It's remotely related to the Ultima RPG series which EA had produced through its sister company Origin back in the day but really only shares the logo and some references to places in the Ultima RPG universe.

By going through a quick sign-up and email confirmation  your are thrown into a quick and dirty tutorial to the resource management game most RTS's are known for.  You are given a kingdom fenced in by two enclosing walls and a governing building which provides basic resource production and storage facilities.  Your domain is randomly located on a vast world map also shared by other real players in various stages of their own domain's development.

As mentioned before the game is about resource management and resource development.  There are 4 raw materials you must manage: wood, stone, iron, and wheat.  Each resource has a use in the propagation of your kingdom.  Wood serves as a basic building material and fuel and is pretty much required in every development you do in the game.  Stone is merely a building resource for buildings and walls.  Iron is required for more advanced buildings but is mainly required for weaponry used by your armies.  Wheat is required to feed your armies and determine the size of the armies you can safely support.

When you start your "town hall" provides you a basic production of wood.  To progress from this state of noobness you will have to build more buildings that will enhance the productivity of your kingdom.  Some buildings process one of the main game resources from its surroundings.  The player can enhance the production of these buildings if they build them close to certain geographical entities that respectively represent the raw resources.  Other buildings increase your city's storage facilities so that surpluses aren't loss into the void.  Eventually the buildings you will want to build are the ones that produce armies which you can send to pillage and plunder randomly generated dungeons or other player owned cities.  Of course not all the building plans are available when you start and can only be unlocked by upgrading your town hall which usually comes at a high cost of resources.

The game as previously mentioned is on-line so you will have to deal with other players who may pose as an ally, or as a trading partner, or as a raiding enemy.  Players can make formal friendships called alliances which adds more direct lines of communication between players.  Alliances usually also means that any player moving in on your territories will have to deal with you and your friends.  Alternatively, once you build market places you can generate gold which then can be traded for resources from neighbouring kingdoms with surplus on the market.

EA offers regular play for free but of course they have other means of making money.  A shop of virtual goodies to enhance your kingdoms is available.  To purchase such enhancements you will have to trade cold hard credit for their virtual currency, diamonds.  With diamonds in hand you can either purchase artifacts that can be used to instantly replenish resources, speed up production, or enhance the probability of success that one of your armies will come back with returns and minimal losses.  Players can also buy 'advisors' who will look after your kingdom while you are indisposed of IRL.

I don't normally go out of my way to play RTS's but I will confess to an hour or so every night of Lord of Ultima for the past week.  You can check it out yourself at www.lordofultima.com, but be prepared to be somewhat distracted for a couple of upcoming nights.

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