Monday, August 30, 2010

Vector graphics creation - Art Text 2

I was in the need of a logo for a new project of mine.  Few suggestions came - Illustrator, Inkscape, someone's daughter who was a graphic designer.  All suggestions of course involved money (I did not have much of), or a steep and frustrating learning curve on vector graphics program 101, or hacks which went against my new go legit policy.  I googled vector programs for the Mac and came across Art Text 2 on the Apple site.

I downloaded the demo and saw it had some familiar but simplified array of drawing tools.  I could do a logo in text based on any of my locally available fonts or I could add a combination of shapes into the work.  Each entity added came on its own layer and can be edited as a wire frame of nodes and curves; furthermore, I had the option to perform some simple Boolean between layers where it would produce a shape that would be the union, subtraction, or intersection of two layer entities.

Every shape/layer could also be further adjusted by color, fitted or warped into a preset shape, or set to glow or cast shadows.  The program also came with some presets and a gallery of logos, buttons, and headers that I can use to start off a project.  I can as well store my own presets for later reuse.  It essentially has enough tricks to pull off a 10 minute logo which then can be saved or exported into any bitmap format for any of my website projects or letter heads.

Vector programs are essential for printing since line art and text produced can be hypothetically scaled to any size with out pixellation.  Vector data is a road map to every shape you draw and is not bounded to pixel counts and can, therefore, adjust its resolution when being sized up and (to a limit) when being sized down.  Art Text 2 for $40 can offer you the tools to quickly come up with a logo for branding project you might want to undertake.  For developers who have at least some experience with Photoshop and no experience with vector programs such as illustrator the learning curve is relatively quick.  You can find Art Text 2 for on-line purchase on the Apple site.

Thursday, August 26, 2010

The Prestige

There has not been any Christopher Nolan movie that I have not enjoyed.  The director knows how to tell a story and keeps you quite entertained with a good balance of top rate acting, special effects, and action all to support a very believable story.  The man is also very good at directing movies about obsession.  Like the new Batman series, and another favorite of mine, Memento, The Prestige is definitely a movie about obsession.  Hugh Jackman and Christian Bale play two passionate magicians Robert Angiers and Alfred Borden during turn of the century England.

On the verge of going on their own from being accomplices in a dangerous act gone old, Angiers loses his wife during a performance at the reckless hands of Borden.  Borden dismisses it as part of the sacrifice of pursuing a good performance and continues on.  Angiers, of course, who had lost everything swears to out do Borden at every opportunity he gets.  Angiers ignites the war between them when he sabotages Borden's performance and blows two of Borden's fingers off with a gun in the process.

The two continue a bitter struggle of besting and sabotaging one another's acts and lives until it culminates into Angiers obsession with finding the secret to Borden's unmatchable "Transported Man" trick.  The trick has Borden bounce a red rubber ball while entering one of two cabinets quite a distance apart and appearing in the opposite cabinet to catch the bouncing ball as if he had been magically transported from one cabinet to the other instantaneously.  The trick is so great that Angiers is pushed to his limits to best Borden's trick.

After many attempts to come up with his own version of Borden's feat Angiers risks everything to get his hands on Borden's encrypted journal and the keyword "Tesla" which Borden reveals to Angiers is not only the journal's keyword but secret to his "Transported Man" trick.  The journal and keyword lead him to scientist Nikolai Tesla who had been conducting his infamous power transmission experiments in Colorado, America.

The journal talked about a machine Tesla had built that was the key to Borden's trick.  Angiers pays Tesla a fortune to reproduce the same machine for him at which he reluctantly accepts the task which takes him months.  During this time Angiers reads further into Borden's journal where he is thrown into another revelation - that Borden had tricked him again and lead him through the journal to a wild goose chase.  Not knowing if the journal revelation itself was another trick Angiers presses on waiting and Tesla manages to unveil the machine he promises.  At first the machine seemed to not work at all and did not transport several test objects through the air as he believed it would; however, it did something else even more impossible than just transporting.  The machine had duplicated the target object some distance away from the original - any object.  Angiers had his miracle.

Angiers returns to England announcing to his crew he was going to perform his last and greatest show.  The finale of his act would use Tesla's machine to perform his "Real Transported Man" trick where upon disappearing in a crescendo of electrical arcs he would instantaneously reappear at the back of the theater.  The trick is a hit and for once we see now Borden obsessed with finding out Angiers' secret.  Finally after weeks of Angiers' success Borden attends Angiers' show in disguise and sneaks behind stage to find out the secret to the trick.  Borden is surprised to find Angiers trapped in a similar water cabinet that had killed his wife.  Angiers drowns in the cabinet despite Borden's attempts to save him and Borden is subsequently arrested, tried, and found guilty for Angiers' murder and is sentenced to hang.

It is at this point shortly after we are revealed the secrets of both men at the bottom of a run down theater where Angiers hides the secret to his version of the "Transported Man" trick.  Borden who we are lead to believe is hung for Angiers' death finds and shoots Angiers who we at that point find out that he was not apparently killed the night of his last show.  As he is dieing Angiers reveals that he had been using Tesla's machine to duplicate him self a distance away from the machine and using the trap door below the stage to trap and drown the version of him self that would be on the stage.  His crew would then wheel the water cabinet and dead body to the location beneath the run down theater to hide his dark secret.  Borden reveals to Angiers that he in fact had an identical twin brother.  He and his twin had gone to great lengths to play the same man and perform their greatest trick.  The man who had hung was his brother and the Borden that stands before the dieing Angiers had been left to carry out their last act of revenge.  Angiers dies and the remaining Borden turns to raising his daughter in his immediate future.

The twisting and well thought out plot was quite entertaining; however, I find that sometimes cramming it all into the 2.5 hours of a movie results in plot holes which wouldn't have been if more attention was being put into detailing the continuity of the story.  I myself did not catch Borden's explanation of his twin and I was lead to believe for a while after the movie that Borden had used Tesla's machine to produce his double.  Despite a few minor plot holes which were cleared up after much thought and replay I did enjoy this movie.  The movie was told with flash backs flipping back and forth between the two men at different points in time reading each others journals and slowly revealing each others schemes on one another.  The story telling style gave the whole movie the same appeal as the performance of a magic trick.  The casting and acting was top rate which included the likes of Hugh Jackman, Christian Bale, Micheal Caine, Scarlet Johanssen, and the most surprising of all, David Bowie, as a very believable Nikolai Tesla and Andy Serkis (of Gollum fame from Lord of the Rings) as Tesla's assistant.  The movie is a modern "must watch" on my list and lives up to its punch line of "watch closely".

Tuesday, August 10, 2010

Warhammer: Age of Reckoning (online)

Ok.  I was never going to try it but the other day an old WoW friend of mine gave me the low down on the current Warhammer online experience.  The Electronic Arts attempt to cash in on disgruntled WoW players turned fail is now offering the online experience for free - up until level 11.  So I downloaded the on-line client from the Warhammer site Saturday while I hosted my Pub Club Meet-Up and when I was pretty much ready to go once my self-induced euphoria of pumpkin beers wore off.  I hastily fumbled through the 2 faction, 6 race character creation interface and made my Greenskin (Orcs and Goblins) shaman.

So what can you do with 11 levels?  Much.  Yesterday I spent my whole afternoon levelling my Greenskin shaman and manage to get up to level 5 on my own.  For an experienced WoW player there are many similarities between the interfaces - the actionbars, mini-map, 3D third-person perspectives, and paper doll interfaces are all there (which should be standard in 2010 for all following in Blizzard's path to success).  The graphics were slightly choppy in certain points but at least for now did not cramp the experience - although I was overhearing on my guild's vent constant complaints about lag.

In any case in my 5 level window of game play I got to experience the rather easy orientation of the game mechanics.  My general comment about this game is this game is what PVP WoW should have been.  This game is about PVP or what their version is referred to as Realm vs Realm (RVR) from the start of the game.  The starter areas are tame enough to get you use to the UI with out getting pwned by some rabid pack of killer bunnies.  As you progress along with running some simple experience building quests you start realizing that everything you do contributes to the progression of your faction.  You do not have to join a group but when you do participate in a realm quest everyone rolls for a substantial piece of loot once the event is successfully completed.  There are of course other solo quests to be done but these as well contribute to your faction's influence on an area.  As you progress past the noobness you can (even unto and nearing level 11) participate in actual PVP which also contributes in someway to your character's experience gain.

I also did manage to try out their crafting system (since I was just a big crafting nerd in WoW) and I actually liked its simpler but more integrated system.  Crafting and secondary skill are based on gathering and assembling recipes and on trial and error.  I chose the butchering/alchemy route.  Butchering is very much like skinning in WoW but instead of furs you gather all kinds of interesting reagents from creatures you have killed.  The reagents are classed as different grades of components in a typical alchemy formula.  In alchemy you start with a container (test tube) and a main ingredient.  The main ingredient determines what the over all effect of the potion is (i.e. immobilization, healing, curing).  To complete the concoction you have 3 slots which you can put  more support reagents to the mixture.  Since every mixture has a chance of failing you can add reagents to assure the stability of the mixture.  Likewise there are other support reagents that can enhance the potency of the formula but during the early levels of your alchemy you pretty much have to rely on stabilizing reagents to assure your success.  This system is slightly like the alchemy system in another game I still have yet to finish, The Witcher (which is probably why I find myself wanting to run around the woods killing creatures instead of participating in RVR).

I admit I have not really seen the total experience in Warhammer and I am still missing the true RVR battle experience the game specializes in.  I can, however, say that for anyone wanting a full fun try at the MMO experience that will not eat up your life or get you jones-ing for constant "IGL" hits give Warhammer: Age of Reckoning a try.  The game is available for on-line download for both Windows and Mac from www.warhammeronline.com .

Monday, August 2, 2010

MAMP - Mac Development Webserver in a box

I was looking into getting a developer account to prototype my development on the web.  There are many relatively cheap packages out there but my idea setup costs $60 USD (which I'm trying to save).  I have used WAMP - essentially a web-server-in-a-box solution that sets you up with a PHP-MYSQL server that you can install your latest PHP-web development project and can be browsed locally with any browser you have installed on a windows machine.  MAMP is the Mac equivalent.

I was quite impressed with the easy installation.  With a simple drag and drop to my application folder I had a webserver ready to go on PHP5.3 and MYSQL5.  I immediately installed a Modx 1.0.4 instance and it was running with in 5 minutes. 

I had a little trouble with installing a Modx gallery module.  It turned out I required a slight php.ini edit to turn off 'magic quotes' which I might add was even easier than editing my work development server's php.ini since the config file was easily found in the MAMP's application config folder.

MAMP comes with a configuration interface that allows you to change where the resource files are accessed and the 'big switch' that shuts down or starts up your MAMP server instance.  MAMP has two release versions - one free and one 'professional' version which allows users to setup simultaneous multiple MAMP instances.  For most of my development needs, however, I can deal with one server.  Both versions also come with a local web interface that give you easy access to the phpinfo page (that reports the status of your php server) and a phpmyadmin instance to monitor and edit your MAMP server mysql installation.  For more information and the downloads go to http://www.mamp.info/en/index.html.

Sunday, August 1, 2010

Personal device enhancements - makeownringtone.com

I have recently become a Blackberry user and am quite liking the added connections to the internet on my person.  I was quite happy with my cell phone\iTouch combo but like the fact the essentials, Facebook, messengers, and phone are all one device in my pocket (though I'm told I should get a holster).

It's been a quite satisfying 2 weeks with the new personal device and yesterday I decided to add a custom ringtone to my Blackberry.  I was not quite sure how this was done but I suspected that emailing myself the audio file probably had something to do with it.  After a bit of reading and much playing around with the settings I figured how to set the profiles and attach a ringtone to an event or a number.  All that was left was to figure how to send my phone the custom audio files.

After a little bit of searching I found http://www.makeownringtone.com/ .  An app site that you can upload an audio file and with a few options set to your post processing preferences the site displays a URL that you have to browse with your personal device's browser to download the generated file.  The app offers some basic post processing to add some finishing touches to your ring tone.  The best thing about the site (other than being free) is that the send to your cell option doesn't have you add your cell number where they can put you on a phone list texting scam.

The Wire - Requiem

I finally got around to finishing The Wire.  Season 5 is it - the end.  I have been avoiding it like the plague because no one likes seeing things pass and I have been privy to some of the plot thanks to Wikipedia.  The last season had debut in 2008 so many of you are probably thinking "old news".  In any case I did enjoy the season and liked how Season 5 actually had a fitting denouement.

Season 5 continued with the Major Crimes Unit of Baltimore investigation of a drug gang headed by the cold and vicious street thug, Marlowe Stanfield.  With all leads gone cold in the middle of a city wide deficit the unit is disbanded and reassigned leaving the Stanfield crew free reign to over throw the established drug trade.

In the meanwhile obsessed with not losing on the work he has put into the investigation, Jimmy McNulty decides to do the unthinkable.  He tampers with evidence while investigating a homeless who had apparently died of natural causes to make it seem like the homeless man was killed.  He then proceeds to string together a bunch of old and new homeless deaths to make the whole city think that a serial killer is killing homeless men.  After much posturing in a troubled mayor office on how to turn a news worthy event into a positive spin on Mayor Carcetti's run for governor, Jimmy is given "carte blanche" to allocate an emergency fund to find his fictitious serial killer.

Jimmy instead allocates most of resources into completing the investigation on Marlowe Stanfield's crew and doles out the rest to investigations that baldy needed funding to close.  Though he is somewhat successful into ending Marlowe's current reign on the streets the effort does not put Marlowe him self behind bars and only manages to temporarily cripple the drug trade in Baltimore.  Furthermore, he and Lestor Freamon are quietly released from ever doing any more police work due to the conspiracy they propagated.

I found the end very believable and did a good job resolving the fates of our favorite characters on both sides of the law through out the series.  I even was quite satisfied on how they end off Jimmy McNulty's character in the series and was quite touched with the retirement "wake" they hold for Jimmy and Lester.

As for the series it self,  I still contend that The Wire is one of the best police series I have ever watched.  It is definitely a no holds barred look at how even in the modern American city the old problems of greed and apathy is core to the problems of the western society.  As depressing a realization as this maybe brought with each of The Wire's five seasons they still do make a point of saying that change is not impossible but requires tireless work that rarely goes rewarded for an individual but eventually does for a society.

Thursday, July 29, 2010

Lord of Ultima

Lord of Ultima is a free on-line real time strategy (RTS) game produced by Electronic Arts.  It's remotely related to the Ultima RPG series which EA had produced through its sister company Origin back in the day but really only shares the logo and some references to places in the Ultima RPG universe.

By going through a quick sign-up and email confirmation  your are thrown into a quick and dirty tutorial to the resource management game most RTS's are known for.  You are given a kingdom fenced in by two enclosing walls and a governing building which provides basic resource production and storage facilities.  Your domain is randomly located on a vast world map also shared by other real players in various stages of their own domain's development.

As mentioned before the game is about resource management and resource development.  There are 4 raw materials you must manage: wood, stone, iron, and wheat.  Each resource has a use in the propagation of your kingdom.  Wood serves as a basic building material and fuel and is pretty much required in every development you do in the game.  Stone is merely a building resource for buildings and walls.  Iron is required for more advanced buildings but is mainly required for weaponry used by your armies.  Wheat is required to feed your armies and determine the size of the armies you can safely support.

When you start your "town hall" provides you a basic production of wood.  To progress from this state of noobness you will have to build more buildings that will enhance the productivity of your kingdom.  Some buildings process one of the main game resources from its surroundings.  The player can enhance the production of these buildings if they build them close to certain geographical entities that respectively represent the raw resources.  Other buildings increase your city's storage facilities so that surpluses aren't loss into the void.  Eventually the buildings you will want to build are the ones that produce armies which you can send to pillage and plunder randomly generated dungeons or other player owned cities.  Of course not all the building plans are available when you start and can only be unlocked by upgrading your town hall which usually comes at a high cost of resources.

The game as previously mentioned is on-line so you will have to deal with other players who may pose as an ally, or as a trading partner, or as a raiding enemy.  Players can make formal friendships called alliances which adds more direct lines of communication between players.  Alliances usually also means that any player moving in on your territories will have to deal with you and your friends.  Alternatively, once you build market places you can generate gold which then can be traded for resources from neighbouring kingdoms with surplus on the market.

EA offers regular play for free but of course they have other means of making money.  A shop of virtual goodies to enhance your kingdoms is available.  To purchase such enhancements you will have to trade cold hard credit for their virtual currency, diamonds.  With diamonds in hand you can either purchase artifacts that can be used to instantly replenish resources, speed up production, or enhance the probability of success that one of your armies will come back with returns and minimal losses.  Players can also buy 'advisors' who will look after your kingdom while you are indisposed of IRL.

I don't normally go out of my way to play RTS's but I will confess to an hour or so every night of Lord of Ultima for the past week.  You can check it out yourself at www.lordofultima.com, but be prepared to be somewhat distracted for a couple of upcoming nights.