Monday, April 26, 2010

Trine

In a day where we are inundated with 3D graphics it's nice to see a platformer done well.  Trine is an independent development that does a really good job of entertaining us with a platform style game that implements a good balance of action and puzzles in its game play and keeps the genre of game fresh by implementing innovative UI mechanisms and detailed beautiful graphics.  You play a selection of 3 characters which you can switch at any point of the game to utilize their very different play styles.  You have a knight that wields sword and shield for close quarters melee.  You have a rogue/thief character armed with bow and grappling hooks for ranged combat and climbing up high unreachable heights.  You have a mage character that can summon a variety of blocks and planks to block or climb up on.  The mage as well can magically lift loose objects off the ground and move them to anywhere provided he's not blocked by other elements and that he has mana available.  By switching up you cast of characters you find various ways to get past obstacles in each screen.  The game is definitely about figuring out progression through each screen since at every second screen a save point is automatically stored.  Should all you characters die you restart at your last passed way point.  Should you make it to the next save point characters who have died are restored.  I personally do not like platformers; however, Trine is unique enough for me to visit every now and then.  Trine is available on Steam for $9 USD. 

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