Hat's off to Google's banner that commemorated one of video game's innovations by embedding a playable applet of Pacman in celebration of its 30th birthday. Should give it a try before searching the latest in government conspiracies and of furry costume porn. My hi-score is 9034 and I had completed one level before I realized that you can use the cursor keys instead of the mouse - GG.
Musings of a rehabilitated gamer and web developer on life, love, and his work behind the screen.
Friday, May 21, 2010
Google Pacman
Hat's off to Google's banner that commemorated one of video game's innovations by embedding a playable applet of Pacman in celebration of its 30th birthday. Should give it a try before searching the latest in government conspiracies and of furry costume porn. My hi-score is 9034 and I had completed one level before I realized that you can use the cursor keys instead of the mouse - GG.
Thursday, May 20, 2010
24 Hour Party People (OST)
Perhaps (IMO) to be renamed "The History of Factory", the album to its movie namesake is perhaps a good cross-selection of Factory's best productions. I have never experienced a soundtrack that is as enjoyable with out its movie references. This soundtrack has a good selection of performances of Factory's bands, a couple of modern renditions and live performances of their more recognizable hits, and a couple of hits that the movie claims to have inspired Tony Wilson to create Factory. On the performance list are names such as Joy Division, the Buzzcocks, New Order, Happy Mondays, and the Sex Pistols. Even if you haven not seen the movie if you are looking for some retro-alternative compilation look up this soundtrack.
Monday, May 17, 2010
The Wire
The Wire is an epic police drama that spans 5 seasons. It follows the careers of a group of detectives from the narcotics and homicide divisions of the Baltimore Police Department as well as the lives of the criminals and city officials that their investigations touches. What probably makes this a unique series is the raw honesty each episode is told in and how it focuses on the problems of maintaining law and order all stemming from the apathy and corruption that is deep seated in the running of a major North American city.
The story of The Wire begins with Jimmy McNulty, a hotshot career detective played by Dominic West. After watching another drug thug get off from a routine murder conviction he is called in by a concerned judge on his thoughts on what should have been a routine conviction. Jimmy explains to the judge how an up and coming drug gang that the accuse had been connected to had control of most of the drug distribution in the city and were able to buy off witnesses and supply their man with a top notch mob lawyer. Appalled by how narcotics did not even have knowledge of the drug ring the judge sets in motion the events which lead to a combined department task force of homicide and narcotics detectives to investigate the Barksdale drug ring.
This uncomfortable marriage of the already under-resourced departments bring together a motley group of detectives comprising a mix of overlooked talents and disgraced cops with Jimmy being the obvious rogue. Heading the task force is Cedric Daniels - the straight shooting narcotics commander with a few skeletons in his career closet. His right hand girl is Shakima Greggs - a tough narcotics investigator with a hunger for the thrill of the hunt and a taste for fast women. Lester Freamon is an older talented investigator who previous tenacity put him on the sidelines for going after politically protected targets. Ellis Carter is a young career hungry cop who is in constant struggle between looking for his big break that would land him a prestigious promotion and being a compassionate "do-right" cop. Carter is often accompanied by Thomas "Herc" Hauk a bumbling tough guy cop whose constant bad career decisions (in contrast to Carter) push him further from the respect he looks for from his colleagues. Rolland "Prez" Pryzbylewski is an intellect forced into service by his father in law who is a prominent commanding officer in the Baltimore Police Department. Jimmy also often drags into the picture his homicide drinking buddy Detective William "Bunk" Moreland whose admirable dedication to his job is offset by his infidelity to his wife. The series also bring in and out of view other characters who help, hinder, or are the targets of the main detectives of the series.
Most of the series follow the investigations of the drug gangs that plague the city of Baltimore and the corruption which blights any successful attempt to unroot their influence on the decaying city. With great acting and a no-pulled-punches look at the lives of this intricately connected cast of characters America comes close to providing a thought provoking series that was mostly being delivered by BBC imports.
The story of The Wire begins with Jimmy McNulty, a hotshot career detective played by Dominic West. After watching another drug thug get off from a routine murder conviction he is called in by a concerned judge on his thoughts on what should have been a routine conviction. Jimmy explains to the judge how an up and coming drug gang that the accuse had been connected to had control of most of the drug distribution in the city and were able to buy off witnesses and supply their man with a top notch mob lawyer. Appalled by how narcotics did not even have knowledge of the drug ring the judge sets in motion the events which lead to a combined department task force of homicide and narcotics detectives to investigate the Barksdale drug ring.
This uncomfortable marriage of the already under-resourced departments bring together a motley group of detectives comprising a mix of overlooked talents and disgraced cops with Jimmy being the obvious rogue. Heading the task force is Cedric Daniels - the straight shooting narcotics commander with a few skeletons in his career closet. His right hand girl is Shakima Greggs - a tough narcotics investigator with a hunger for the thrill of the hunt and a taste for fast women. Lester Freamon is an older talented investigator who previous tenacity put him on the sidelines for going after politically protected targets. Ellis Carter is a young career hungry cop who is in constant struggle between looking for his big break that would land him a prestigious promotion and being a compassionate "do-right" cop. Carter is often accompanied by Thomas "Herc" Hauk a bumbling tough guy cop whose constant bad career decisions (in contrast to Carter) push him further from the respect he looks for from his colleagues. Rolland "Prez" Pryzbylewski is an intellect forced into service by his father in law who is a prominent commanding officer in the Baltimore Police Department. Jimmy also often drags into the picture his homicide drinking buddy Detective William "Bunk" Moreland whose admirable dedication to his job is offset by his infidelity to his wife. The series also bring in and out of view other characters who help, hinder, or are the targets of the main detectives of the series.
Most of the series follow the investigations of the drug gangs that plague the city of Baltimore and the corruption which blights any successful attempt to unroot their influence on the decaying city. With great acting and a no-pulled-punches look at the lives of this intricately connected cast of characters America comes close to providing a thought provoking series that was mostly being delivered by BBC imports.
Sunday, May 16, 2010
The Guild
Felecia Day was once an out of job actress with a few guest appearances on Josh Whedon's Buffy the Vampire Slayer series and similar TV roles. She then played World of Warcraft and got to the point where she knew she had to stop and do something productive with herself to pay her bills. So as an actress in LA she started writing a script about the one thing she enjoyed doing at the time - MMO gaming. The Guild is humorous look at the in game and out of game lives of massive multi-player online role-playing gamers (MMPORGs) loosely based on Felecia's experience with World of Warcraft. The show features fives fictitious gamers from very different walks of life who play some fictitious on-line role playing game together in a guild - a team of players who have dedicated their current game time to helping each other progress through the common game they play.
The show is mostly written from the perspective of Syd Sherman (AKA Codex) who is also played by Felecia Day. She is a 30 something prodigy violinist who had just lost her job at a local orchestra and has become a hermit with her online gaming as her only social outlet. In game she plays her guild's healer (the fantasy equivalent of a combat medic). She is supported by four other players from very different walks of life. There is Herman (AKA Vork) who also is a hermit living off of his dead father's pension and is the guild's leader. There's Clara (AKA Clara), a stay at home negligent mother of three and even more negligent wife, who is the guild's magician. There's Sujan (AKA Zaboo), a "Hin-Jew" college student and guild warlock whose talents include cyber stalking and imposing his affections inappropriately on Syd. Tinkerballa (AKA Tinkerballa) the guild's ranger is in real life a sulking Japanese tart and pre-med student. Finally there's Simon (AKA Bladezz) the guild's rogue and machiavelli character who is in real life a street smart player, charmer, and ex-child model.
The shows are originally web-based and episodic and usually run for 5 minutes an episode following a story arc each season mainly about Syd and her guild mates going through some crisis that forces them work together (and meet) outside of their in game lives. We actually never see the characters interact in game but instead get the anecdotes and dialogue that would normally have meaning just in the game.
The show has gain popularity since it's webisodic release finding many fans into gaming and geek culture. The fourth season featured geek star, Wil Wheaton, as the guild leader of a rival guild. The show overall is well written and funny even for those not into (or aware of) the gaming culture. The show was originally distributed on their web site, www.watchtheguild.com, via YouTube links but was then picked up on its second season by Microsoft for exclusive premiere viewing on Microsoft's XBox online network as free downloadable content. The season would only be available on the show website once the season finished release and are as well released for purchase in DVD sets from their site and through I-Tunes.
The show is mostly written from the perspective of Syd Sherman (AKA Codex) who is also played by Felecia Day. She is a 30 something prodigy violinist who had just lost her job at a local orchestra and has become a hermit with her online gaming as her only social outlet. In game she plays her guild's healer (the fantasy equivalent of a combat medic). She is supported by four other players from very different walks of life. There is Herman (AKA Vork) who also is a hermit living off of his dead father's pension and is the guild's leader. There's Clara (AKA Clara), a stay at home negligent mother of three and even more negligent wife, who is the guild's magician. There's Sujan (AKA Zaboo), a "Hin-Jew" college student and guild warlock whose talents include cyber stalking and imposing his affections inappropriately on Syd. Tinkerballa (AKA Tinkerballa) the guild's ranger is in real life a sulking Japanese tart and pre-med student. Finally there's Simon (AKA Bladezz) the guild's rogue and machiavelli character who is in real life a street smart player, charmer, and ex-child model.
The shows are originally web-based and episodic and usually run for 5 minutes an episode following a story arc each season mainly about Syd and her guild mates going through some crisis that forces them work together (and meet) outside of their in game lives. We actually never see the characters interact in game but instead get the anecdotes and dialogue that would normally have meaning just in the game.
The show has gain popularity since it's webisodic release finding many fans into gaming and geek culture. The fourth season featured geek star, Wil Wheaton, as the guild leader of a rival guild. The show overall is well written and funny even for those not into (or aware of) the gaming culture. The show was originally distributed on their web site, www.watchtheguild.com, via YouTube links but was then picked up on its second season by Microsoft for exclusive premiere viewing on Microsoft's XBox online network as free downloadable content. The season would only be available on the show website once the season finished release and are as well released for purchase in DVD sets from their site and through I-Tunes.
Monday, May 10, 2010
Legacy of Kain: Soulreaver (I)
Legacy of Kain is actually two series of related RPGs. The Soulreaver series contrary to the Blood Omen series follows the adventures of Raziel, a fallen vampire lord turned wraith manipulated by the supernatural forces that spin the fictitious world of Nosgoth. Raziel was once a lieutenant of Kain, A vampire king. He and his brethren ruled the vampire activities for thousands of years. Every now and again each of the vampires (including Kain) would undergo a metamorphosis that would endow them with even greater vampiric powers. Raziel had been the first to surpass his King and in doing so he was exiled and sentenced to death. Kain had Raziel thrown into a deep lake which to most vampires would incinerate them like acid on flesh. Raziel was destroyed but his remains wash up in the chambers of a subterranean deity (known as the Elder God) who restores Raziel as a wraith. He sends Raziel on a quest for vengeance on Kain who the Elder God considers an abomination to the cycle of life which he maintains. Raziel now feeds on spectral energy such as the newly severed souls of the freshly killed lives, or the soul energy of a felled undead. Since Raziel's life force was once that of a vampire's Raziel can absorb the powers of his felled brethren - especially useful since he is being specifically sent to the living world to hunt down all of his brethren and Kain as to return them to the Wheel of Fate the Elder God is the personification of.
The gameplay is third person (over the shoulder) perspective. You play Raziel who you must navigate through 3D freestyle seamless environments which are first interwoven by caves and roadways and tunnels but as you pass certain waypoints you activate a portal that Raziel can travel back and forth from. You are free to go anywhere but are usually guided by accomplishing puzzles and unlocking more of the world. Your search for your brethren and Kain will push you through puzzles, respawning encounters and boss fights with key characters of the game's story. After each boss fight Raziel absorbs new powers that either allow him to deal with more dangerous enemies or allow him access to more parts of the world. He must also as well search for artifacts that boost or extend his life energy.
Perhaps the neatest thing about being undead is that you can't die. When Raziel's life energy falls below empty Raziel disappears back into the realm of the undead where he must fend of malicious spirits and feed on felled soul energy to phase back into the realm of the living. Furthermore, if he is defeated even in the realm of the spirit, he is reborn back in the chamber of the Elder God where he must travel back to his last point of progress - hence the waypoints become even more important in saving travel time. Raziel can also shift back into the realm of the spirit at the players own choosing and use to his advantage the differing properties of both realities.
The interesting brainteasing environment puzzles are well balance with the equally challenging button mashing combat that can be unleashed in many satisfying ways. If you are perhaps not so into incinerating your foes you can as well grab spear-like implements from the environment to whack and impale your quarry.
Raziel's first journey through Nosgoth ends with a promise of more soul sucking adventures to come as Kain escapes Raziel's clutches through a time portal. You can find Legacy of Kain: Soul Reaver (I) on Ebay for less than $20 USD.
The gameplay is third person (over the shoulder) perspective. You play Raziel who you must navigate through 3D freestyle seamless environments which are first interwoven by caves and roadways and tunnels but as you pass certain waypoints you activate a portal that Raziel can travel back and forth from. You are free to go anywhere but are usually guided by accomplishing puzzles and unlocking more of the world. Your search for your brethren and Kain will push you through puzzles, respawning encounters and boss fights with key characters of the game's story. After each boss fight Raziel absorbs new powers that either allow him to deal with more dangerous enemies or allow him access to more parts of the world. He must also as well search for artifacts that boost or extend his life energy.
Perhaps the neatest thing about being undead is that you can't die. When Raziel's life energy falls below empty Raziel disappears back into the realm of the undead where he must fend of malicious spirits and feed on felled soul energy to phase back into the realm of the living. Furthermore, if he is defeated even in the realm of the spirit, he is reborn back in the chamber of the Elder God where he must travel back to his last point of progress - hence the waypoints become even more important in saving travel time. Raziel can also shift back into the realm of the spirit at the players own choosing and use to his advantage the differing properties of both realities.
The interesting brainteasing environment puzzles are well balance with the equally challenging button mashing combat that can be unleashed in many satisfying ways. If you are perhaps not so into incinerating your foes you can as well grab spear-like implements from the environment to whack and impale your quarry.
Raziel's first journey through Nosgoth ends with a promise of more soul sucking adventures to come as Kain escapes Raziel's clutches through a time portal. You can find Legacy of Kain: Soul Reaver (I) on Ebay for less than $20 USD.
The Mirror's Edge
I hate racing games and I do not have the reflexes to enjoy games that involve precision jumping onto precariously high places. But I do enjoy this game which has both. The Mirror's Edge is a slick well done FPS style game that involves running, jumping, and scaling through a realistically rendered futuristic cityscape. You play Faith - a futuristic courier who contrary to real couriers (who run the streets) run the roof tops of high rises. The couriers are portrayed as an underground network that corporations use to deliver sensitive packages that could otherwise be intercepted by rival corporations or the law.
Faith has just returned from being out of action from a fall she sustained previously. But just as she gets her legs back her sister who is a police officer is framed for the murder of a prominent mayor candidate. She must now rely on her connections to the underground to find out why her sister has been framed and avoid the police who is out to arrest her as her sister's suspected accomplice.
The game has an FPS gameplay but no weapon inventory. Faith instead can use her speed to quickly disarm her pursuers and use their weapons but she must throw away the weapon to perform her acrobatic feats. Other than that the game's focus is on basically getting to the next cut scene anyway you can.
The graphics are very slick and opposite to many 3D games the cutscenes are actually cel shaded like a comic book where as the gameplay is realistically rendered. Both are very effective at delivering the story behind the game that is somewhat a complicated conspiracy plot. The visuals are very (very) bright and contrasted of sunlit solid basic colours and bright white. On the default settings of the game pathways are indicated by solidly coloured (usually red) structures that players can easily spot amidst avoiding gunfire and the the adrenaline rush one gets running through this game.
The Mirror's Edge is a console port (from XBox). For some odd reason the default mapping of the controls was reversed for my PC-gamepad and I spent a couple of hours finding and successfully editing. I, however, am still out on which control method is better. I find my self constantly switching between "noob-stick" and keyboard and at one point had the gamepad on my left hand to control motion and mouse on my right hand for precise targeting and combat. You'll have to find your own comfort zone on this one but I am quite surprised controls for a well produced game can be so awkward. Further more the game apparently has the down button for forward and an up button for backward - not an easy thing for even anyone playing on a gamepad. Luckily these are all quite fixable with some config file editing. The Mirror's Edge can be found on Steam for $29 USD.
Faith has just returned from being out of action from a fall she sustained previously. But just as she gets her legs back her sister who is a police officer is framed for the murder of a prominent mayor candidate. She must now rely on her connections to the underground to find out why her sister has been framed and avoid the police who is out to arrest her as her sister's suspected accomplice.
The game has an FPS gameplay but no weapon inventory. Faith instead can use her speed to quickly disarm her pursuers and use their weapons but she must throw away the weapon to perform her acrobatic feats. Other than that the game's focus is on basically getting to the next cut scene anyway you can.
The graphics are very slick and opposite to many 3D games the cutscenes are actually cel shaded like a comic book where as the gameplay is realistically rendered. Both are very effective at delivering the story behind the game that is somewhat a complicated conspiracy plot. The visuals are very (very) bright and contrasted of sunlit solid basic colours and bright white. On the default settings of the game pathways are indicated by solidly coloured (usually red) structures that players can easily spot amidst avoiding gunfire and the the adrenaline rush one gets running through this game.
The Mirror's Edge is a console port (from XBox). For some odd reason the default mapping of the controls was reversed for my PC-gamepad and I spent a couple of hours finding and successfully editing. I, however, am still out on which control method is better. I find my self constantly switching between "noob-stick" and keyboard and at one point had the gamepad on my left hand to control motion and mouse on my right hand for precise targeting and combat. You'll have to find your own comfort zone on this one but I am quite surprised controls for a well produced game can be so awkward. Further more the game apparently has the down button for forward and an up button for backward - not an easy thing for even anyone playing on a gamepad. Luckily these are all quite fixable with some config file editing. The Mirror's Edge can be found on Steam for $29 USD.
The Dark Tower: The Gunslinger
This is book one of what fans of Stephen King call his magnum opus. The Dark Tower is an epic series of books written by Stephen King inspired by the poem "The Childe, Rolland, to the Dark Tower Came". The series is not your usual monster horror novels King has become famous for cranking out. The series is an actual fantasy epic. It follows the journey of Rolland Deschain in his desperate quest to save his dying home of Mid-World. To do so he must find the legendary Dark Tower - a nexus of universes that might hold the key to reversing the decay of time and space that has ravaged his homeward and thrown his civilization into chaos.
The series starts by introducing Rolland Deschain. He is a lone man crossing a barren plain armed with two sandalwood handled six shooters and dressed in the image of what we recognize as that of a cowboy on the western 19th century North American frontier. We are told he seeks the man in black who goes by the name Walter because he would know what had destroyed his childhood home.
We are not given much more about Rolland before he comes across a hermit tending to his meager crops. He invites Rolland for diner at which Rolland confesses to killing everyone in a nearby town called Tull. He explains that he had angered the fanatical priest who controlled the town and upon getting ready to take his leave they attacked him thus forcing his epic dispatch of every citizen. He adds that perhaps the man in black that he had followed to the town was somewhat responsible for the attack. The next morning Rolland with out incident leaves the hermit to continue his pursuit of Walter.
The next part of his journey wears at his strength as the desert dries him of most of his water supply. He happens upon an abandoned town where he meets Jake Chambers - a boy who was killed in present day New York of our world. He saves Rolland by finding him much needed water and takes to Rolland like an orphan takes to a father figure.
At this point through flashbacks we get a quick synopsis of Rollands youth. He was the son of a king who held court with an army of law bringers known as Gunslingers. They lead disciplined lives and learn the ways of the gun and the laws they were to uphold. He grew up early - enraged by Martin (A man who was an adviser to his father and of whom Walter is working for) who had taken his mother as a lover he faced his test of manhood a year before he was expected. His father who was somewhat aware of a conspiracy afoot sends Rolland on a quest to survey the outer rim of the kingdom to inconspicuously keep him away from the hidden dangers plaguing his court.
Rolland and Jake continue on the path to the man in black but not before they are chased down and cornered by undead in a mine. Rolland is then faced with saving Jake from falling into an underground chasm or follow Walter before he loses his trail. Rolland chooses to follow the man in black and Jake falls into the chasm.
Rolland finally reaches the man in black who states that he himself is only a pawn for the man who controls the Dark Tower and that he is there to convey a message by reading his fate on a deck of Tarot cards. Walter tells him that his quest will lead him to the Dark Tower depicted by the Tower card at the center of the reading. He also tells him he will not be alone and will be accompanied by three characters depicted by the three cards: the Lady of Shadows, the Prisoner, and the Sailor. The man in black continues by trying to discourage Rolland in that his journey might be in vein and poses to him that he is insignificant in the grand scheme of things. He gives Rolland the choice to turn back and live the remaining years in peace or to continue knowing the troubles to come. Rolland choses to continue at which he falls into a deep sleep.
When Rolland awakes it is ten years later. Still at the same place Walter read his fate a skeleton which he can only assume was the man in black sits across the ashes of the fire they sat at. Rolland gets up and continue his journey towards a distant but visible shoreline. Book one of the Dark Tower series ends here with a promise of his epic journey to continue in the next book of the series - The Drawing of Three. If you are still not convince that these books are a "must read" then I suggest you at least read this book before you make that decision.
The series starts by introducing Rolland Deschain. He is a lone man crossing a barren plain armed with two sandalwood handled six shooters and dressed in the image of what we recognize as that of a cowboy on the western 19th century North American frontier. We are told he seeks the man in black who goes by the name Walter because he would know what had destroyed his childhood home.
We are not given much more about Rolland before he comes across a hermit tending to his meager crops. He invites Rolland for diner at which Rolland confesses to killing everyone in a nearby town called Tull. He explains that he had angered the fanatical priest who controlled the town and upon getting ready to take his leave they attacked him thus forcing his epic dispatch of every citizen. He adds that perhaps the man in black that he had followed to the town was somewhat responsible for the attack. The next morning Rolland with out incident leaves the hermit to continue his pursuit of Walter.
The next part of his journey wears at his strength as the desert dries him of most of his water supply. He happens upon an abandoned town where he meets Jake Chambers - a boy who was killed in present day New York of our world. He saves Rolland by finding him much needed water and takes to Rolland like an orphan takes to a father figure.
At this point through flashbacks we get a quick synopsis of Rollands youth. He was the son of a king who held court with an army of law bringers known as Gunslingers. They lead disciplined lives and learn the ways of the gun and the laws they were to uphold. He grew up early - enraged by Martin (A man who was an adviser to his father and of whom Walter is working for) who had taken his mother as a lover he faced his test of manhood a year before he was expected. His father who was somewhat aware of a conspiracy afoot sends Rolland on a quest to survey the outer rim of the kingdom to inconspicuously keep him away from the hidden dangers plaguing his court.
Rolland and Jake continue on the path to the man in black but not before they are chased down and cornered by undead in a mine. Rolland is then faced with saving Jake from falling into an underground chasm or follow Walter before he loses his trail. Rolland chooses to follow the man in black and Jake falls into the chasm.
Rolland finally reaches the man in black who states that he himself is only a pawn for the man who controls the Dark Tower and that he is there to convey a message by reading his fate on a deck of Tarot cards. Walter tells him that his quest will lead him to the Dark Tower depicted by the Tower card at the center of the reading. He also tells him he will not be alone and will be accompanied by three characters depicted by the three cards: the Lady of Shadows, the Prisoner, and the Sailor. The man in black continues by trying to discourage Rolland in that his journey might be in vein and poses to him that he is insignificant in the grand scheme of things. He gives Rolland the choice to turn back and live the remaining years in peace or to continue knowing the troubles to come. Rolland choses to continue at which he falls into a deep sleep.
When Rolland awakes it is ten years later. Still at the same place Walter read his fate a skeleton which he can only assume was the man in black sits across the ashes of the fire they sat at. Rolland gets up and continue his journey towards a distant but visible shoreline. Book one of the Dark Tower series ends here with a promise of his epic journey to continue in the next book of the series - The Drawing of Three. If you are still not convince that these books are a "must read" then I suggest you at least read this book before you make that decision.
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